Platform fee is now driven by the Platform Revenue Split above (volume-weighted blended take).
UGC Store (Year 1)
UGC-engaged rate (of units)42%
Y1 items / engaged player1.7
Item price$4.99
Creator revenue share30%
Total Net Revenue
—
—
Total Costs
—
—
Year 1 Net
—
—
Budget Recovered
—
of budget
—core units needed to break even at current settings.
Year 1 P&L Detail
Line item
Units
Net revenue
Sensitivity — Net by Volume
Metric
100K
300K
500K
1M
Sensitivity columns use all current settings except unit volume. The column nearest your slider is highlighted.
Cash Position
Current cash in bank
Reporting cadence
Weekly
Monthly
Quarterly
Revenue mode
With revenue
Standalone burn
Salary Roster
NameDept / RoleAnnual $
Total annual payroll$0
Benefits Load
BenefitTypeValue
Total benefits$0
One-Off Expenses
ItemCategoryAmount $
Total one-offs$0
Recurring Overhead
ItemCategoryAmount $Cadence
Total recurring (annualized)$0
Office, software, cloud/servers, contractors — anything recurring not in payroll. Each line bills Monthly, Quarterly, or Annually and carries a category for the Spend by Category breakdown.
—months of runway at current net burn.
Gross Burn /mo
—
—
Model Revenue /mo
—
Y1 revenue ÷ period
Net Burn /mo
—
—
Cash in Bank
—
starting balance
Burn Bridge (per period)
Component
Per Month
Annualized
Runway Across Cadences
Cadence
Gross burn
Net burn
Runway (gross)
Runway (net)
Runway = current cash ÷ burn per that cadence. Net burn credits the Year-1 model revenue spread evenly across the period; if revenue exceeds burn, the studio is cash-flow positive and runway is effectively unlimited (shown as ∞).